A Bitmap
file format is used for storing digital images and is an image which is made up
of millions of pixels, which are tiny dots and the bitmap remembers how the
pixels are arranged in the image. Due to the Bitmap image saving the
information on each pixel, the Bitmap is usually a big save file, and so need
more of room on the hard drive to be saved than a JPEG, which is seen above in
the screen shot. The Bitmap image is 17,498 KB which is over 14 times bigger
than the original JPEG file, even though it is the same image. Also, the more
the bitmap image is enlarged, the worse the quality gets and the image looks
jagged. This is pixilation and is when you can see the individual pixels more
than you could at the smaller bitmap file.


I have saved the same digital image with three different file resolutions, seen by the screenshot above. One of the files is where it was half the original size, one is a quarter the original size and the other is larger than the original size. Since I have saved the image as different resolutions, the size of the file has had an impact as the larger the resolution is, the more pixels there are in the image and more data is saved. The original image had a resolution of 5184 x 3456 and had a size of 1,242 KB. I then reduced the resolution to exactly half of the original resolution, 2592 x 1728, and had a file size of 371 KB, which is over 3 times smaller the original file size, due to the amount of pixels in the image dropping. I then changed the resolution to 2994 x 2494 and since this was a slightly bigger resolution than my first change, it had a larger file size, of 529 KB, as there were more pixels in the new image. I finally changed the images resolution to 5988 x 4998. This was larger than the original image, and had the largest file size of the image as it has the most pixel information to save. So, the larger the resolution of your image, the more pixels it will have to make the image, so the file size will be increased as more information is stored about the image. A high quality image will generally need a larger save file and the smaller file size the lower the quality of the image is.

I have
changed the colour depth of the original image 3 times, to colour depth 8-bit,
colour depth 128-bit and colour depth 256-bit. The lower the colour depth, the
less colours are in the image and as there is less colours in the image, there
is less information to be saved and the lower the file size is. I first changed
the colour depth to 8-bit, meaning there are 8 colours in the image. This is
one of the lowest colour depths you can have in fireworks and due to the
original image using more colours than the 8-bit image, the new image had a
lower file size. Then I created a 128-bit image, which is the second highest
colour depth in fireworks and the file size increased from the original of 1.21
MB to 1.68 MB. This means that the 128-bit image had more information to save
than the original image did, meaning it needed more room to be saved. I finally
saved the image as a 256-bit, which is the largest colour depth you can have in
fireworks. This caused the file size to increase by nearly 1MB of the original image,
where the original image was 1.21 MB and the new image was 2.11 MB, meaning
that there was a lot more information in the 256-bit image than the original
image. The lower the colour depth, means a lower amount of colours possibly
used in an image and the lower the colour depth is, generally the lower the
image quality is and the smaller the file size is, but the higher the colour
depth is, the more colours can be used meaning the quality of the image should
be higher. But in some cases, the amount of colours in the image doesn’t match
the colour depth, so the colour depth isn’t always needed to be on the highest
option.